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Designer, Future Platforms
Apple · Vision Products Group

ABOUT

I believe technology should absorb the complexity of emerging hardware and software. As a systems designer, I architect products for people that scale and survive their edge cases. I integrate AI in ways that stay intuitive and human, not automated. I've spent the past decade shipping these beliefs into projects, turning these ideas into patents, and publishing a book chapter about design's responsibility in innovation.

PUBLICATIONS

EXPERIENCE

01

contextual notifications

Apple · Vision Products Group · 2022–Present

On a device you can't look away from, attention is the scarcest resource. This system holds each message until your real-world focus can afford it, and handed it off to other devices if it wasn't relevant. This shifted how our team approached information density and intent on always-present displays.

Patent: Receiving Notifications

Patent: Presenting Notifications

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02

environmental automations

Apple · Vision Products Group · 2022–Present

Object interfaces often assume one-off interactions in isolation, not homes full of things. My approach takes into account a user's day to day experience, where the room speaks up only when something changes. Objects stay silent and idle, surfacing a status only when they deviate from an inferred baseline. 

Patent: Mounting and Dismounting Routines

Patent: Conditional Status Indicator

03

pokémon go ignite

Niantic · 2020–2022

Moving a familiar mobile game into a new medium risks losing what players already know. As design lead on the first spatial project of its kind with The Pokémon Company, I adapted GO's platform to work outdoors. Opening with a raise of the hand, this interface respects whether a user's real location is a building, an empty lot, or a sculpture.

Demo: Microsoft Ignite 2021

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04

pancake pals

Magic Leap · 2019–2020

A shared party game for people in one room, connecting them across headsets with a companion app for spectators. I designed every layer around the same idea: the system should absorb its own failures so that connectivity, device, and spatial issues are easily recoverable.

Top Finalist, Auggie Awards

05

undersea

Magic Leap · 2019–2020

Onboarding usually leans on text and prompts. This experience needed players to scan enough of their room while maintaining artistic direction. I designed an end-to-end system with a five-state particle sequence that guided wearers from searching to done without relying on written instructions.

Top Finalist, SXSW Innovation Awards

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06

spatiate

Across Realities · 2018–2019

As cofounder and lead designer, I owned one product across touch (mobile) and spatial (headset), keeping consistency across radically different interaction models. It shipped as a premiere Magic Leap app, the first to combine co-located, cross-platform multiplayer.

Among the Platform's First Apps

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